Fight Choreography
Combat in Orchids Ablaze was relatively straightforward. Most encounters involved only a few primary characters in restricted spaces. The sequel is not going to be that straightforward. At least three major battles will erupt during the story.
After a half-dozen or so sheets of graph paper, the first of these confrontations is now on the drawing board, literally, awaiting final details. It pits a trio of Lodge of the Wolf Augments against Lord Sable’s Shadow Sigil forces inside a not-quite-completed evil lair. This is my first attempt to create a running battle where traversing the environment is a major component of the action. Distancing and line of sight become significant factors that have to be accounted for.
And that’s the fun part! I look forward to creating complex and believable combat, in comicbook and cinematic terms anyway: far too much combustible material in completely inappropriate containers.
One down and (at least) two more to go!
DDW